31 Oct 2022

Top skills you need for your tech recruits

The following piece was written by CodeClan and originally appeared in FutureScot on 17th October 2022.


Most software developers need specific ‘hard skills’, otherwise known as technical skills. They include things like programming languages and software testing. But developers also need ‘soft’ or essential skills – the ones probably already acquired through past work experience.

Take a look at the top three soft and hard skills young people need to become an effective software programmer. This list is not exhaustive, but it makes an excellent starting point.

Soft skills for software development

1. Problem-solving or analytic skills

As a software developer, they will frequently face technical problems to resolve. They will often encounter bugs in code. They might also need to develop new software solutions.

People with strong problem-solving or analytic skills are well-suited to this line of work. Good developers can analyse and summarise a problem before considering several angles and finding a solution.

Analytical skills are not unique to people who work in STEM. Most professional roles require critical thinking and gauging the best way to respond to an obstacle.

2. Time management 

Software developers often need to meet tight deadlines. They also need to keep abreast of the latest technical developments in their area of expertise.

Balancing deliverables with self-teaching requires strong time management skills. Organising and prioritising tasks are important though often overlooked aspects of a developer’s role.

Time management is an essential skill. How often do your recruits need to exercise time management skills in their role?

3. Communication skills

Developers rarely work in isolation. Rather, they are part of a wider team tasked with delivering a set project. That team will usually need to collaborate with other groups.

This makes strong communication skills highly desirable in a software developer.

Knowing how to ask the right questions, bring up challenges, propose solutions and get along with teammates are integral to the development process.

If they have ever had to give a presentation, contribute to a meeting or participate in teamwork, then this is a way to see how they have exercised their communication skills. The question is, How strong is their communication and does it fit into your organisation?

Hard skills for software development

1. Programming languages

There are literally hundreds of programming languages, which can make learning how to code seem a little daunting.

The five most popular programming languages for developers are JavaScript, HTML/CSS, SQL, Python, and TypeScript.

But that does not mean your new recruit needs to know all there is to know about these languages to become a software developer. In reality, most developers know a handful of programming languages, and they are constantly updating their knowledge of how to use them.

The best way to start? Learn the basics of one programming language. This is how CodeClan supports our career changers and upskills our partner network. We have a whole range of courses to help you.

2. Software testing and debugging

It is one thing to write code; it is another thing entirely to make it work.

Testing software is another key part of a developer’s role. There are specialists whose role is to design test procedures – often, developers must learn how to apply them.

Testing often reveals bugs in software. Developers need to identify what is causing the bug – they can then begin to find a solution – often by asking other teammates or turning to online forums.

3. Data structure

Data structures are methods of organising data to make performing operations more efficient.

Just like programming languages, there are different types of data structures, including arrays, stacks and queues.  Getting to know different data structures and learning which to choose is a key technical skill for software developers.

Final thoughts

Just like any other profession, software development requires a range of soft and hard skills.

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28 Oct 2022

Winners announced for first-ever Scottish Games Awards

The following piece was written by George Miller and originally appeared in European Gaming 28th October 2022.


The winners of the first-ever Scottish Games Awards were announced following a gala ceremony which took place on Thursday, 27th of October. The inaugural awards ceremony took place at Malmaison, Dundee and was the climax of Scottish Games Week, which saw events take place all over the country in a bid to showcase games as Scotland’s secret weapon in the tech sector.

Celebrating the very best of the games industry across Scotland, the winners include Dundee studio Team Terrible whose title ‘The Baby In Yellow’ was crowned Best Small-Budget Game, Aberdeenshire’s Brilliant Skies Ltd who won the Technical Achievement award, and BAFTA-winning Amicable Animal who have now lifted the Audio trophy for its work on SOLAS 128. With a Glasgow-based lead writer and artists from Edinburgh, ION LANDS’ epic Cloudpunk won three titles-  Art and Animation, Creativity and Best Large-Budget Game, while Dundonian games industry veteran David Jones won the Lifetime Achievement award.

The Scottish Games Awards winners in full are:

Art and Animation

  • Cloudpunk (ION LANDS)

Audio

  • SOLAS 128 (Amicable Animal)

Best Educational Programme

  • Dundee & Angus College: HN Games Development

Best Educator

  • Dr Lynn Love

Best Large-Budget Game

  • Cloudpunk (ION LANDS)

Best Small-Budget Game

  • The Baby in Yellow (Team Terrible)

Creativity

  • Cloudpunk (ION LANDS)

Diversity Champion

  • Tanya Laird

Lifetime Achievement

  • David Jones

Stewart Gilray Award (Community Spirit)

  • Colin MacDonald

Technical Achievement

  • From the Depths (Brilliant Skies Ltd.)

Tools and Technology

  • Dislectek

Chaired by renowned journalist and author Chris Scullion, the award winners were selected by a jury of games industry experts with a deep knowledge of the sector, including:

  • Brian Baird: Technical Director at Bethesda Games Studios Austin

  • Joe Donnelly: Feature Writer at GamesRadar+

  • Alisdair Gunn: Director at Glasgow City Innovation District

  • Steven Hamill: COO at Scottish Edge

  • Keza MacDonald: Video Games Editor at The Guardian

  • Jim Trinca: Games journalist and video producer

  • Jo Twist: CEO of UKIE

Chris Scullion, journalist and author of The NES Encyclopaedia said: “It’s been a huge honour to chair the judging panel for the inaugural Scottish Games Awards. The quality of the nominees is a perfect indicator of the enormous degree of talent that can be found in the Scottish games industry, and I’m looking forward to the awards (and Scottish Games Week as a whole) acting as a catalyst to help the industry grow from strength to strength.”

Angus Robertson, Culture Secretary, said: “Scotland has a world class reputation for games development as the winners of the first Scottish Games Awards have clearly demonstrated.

“The focus this week on the dynamism of the games sector and its growth potential shows the important role the industry has in supporting our economy. The technology and creativity that drives the sector has also brought benefits to other key areas such as education, healthcare, energy and financial services.”

Brian Baglow, Director of Scottish Games Week and Founder of the Scottish Games Network said: “The level of creativity and technical expertise across Scotland is outstanding, as is the passion, enthusiasm and commitment that we see from so many people across the whole games ecosystem. Today we are celebrating those achievements and turning the spotlight on the individuals, organisations and games that make Scotland’s games community such a vibrant and fun place to be.

“As the culmination of Scottish Games Week, these awards are a stake in the ground which proclaim that games are important, that we have a significant role to play in Scotland’s future and that we are going to be a far larger, louder and more prominent part of Scotland’s digital future.”

The Scottish Games Awards concluded Scottish Games Week, an expertly curated week of events across Scotland, with events focussing on onboarding the uninitiated, bringing together educational institutions and the games ecosystem.

Scottish Games Week is being delivered by the Scottish Games Network and is supported by the Scottish Government’s Ecosystem Fund, delivered as part of its Scottish Technology Ecosystem Review (STER) programme. Scottish Games Week is sponsored by 4J Studios, Blackadders LLP, Johnston Carmichael, YAHAHA, Aream and Co, Escape Technology, 4Players, NLAE and The SQA. Scottish Games Week is supported by partners Barclays Eagle Labs, Barclays Games & Esports Team, CodeBase, Dimoso, GT Omega, Digital Xtra Fund and Citizen Ticket.

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24 Oct 2022

Incremental provides continued support to Digital Xtra Fund

The following was published by Incremental Group on 19th October 2022 following the announcement of the 2022/23 grant recipients.


Incremental’s continued partnership with Digital Xtra Fund contributes to digital skills initiatives for young people in Scotland.

Incremental is proud to provide continued support to Digital Xtra Fund – a Scottish charity aiming to give every young person in Scotland access to digitally creative activities, regardless of background. Since the charity’s conception in 2016, Digital Xtra Fund has granted £875k of funding, backing digital skills initiatives in schools and public organisations.

This year, Digital Xtra Fund has been able to award 50% more funding than in 2021 due to funders like Incremental. The charity’s £150k of fundraising this year has been distributed via 35 grants in 24 local authorities throughout Scotland – spanning primary schools, secondary schools, colleges, universities, libraries and other educational bodies – reaching around 7,500 young people. Some examples of these fantastic digital skills initiatives include extracurricular clubs dedicated to coding, robotics, digital creators, engineering and inventing.

Incremental is dedicated to investing in Scotland’s young people, believing that learning digital skills is crucial in an evolving digital world. Alongside other funding partners like ScotlandIS and J.P. Morgan, Incremental hope to inspire the next generation through digital technology by working with Digital Xtra Fund to remove some of the access barriers that previously existed.

In 2021, only 16% of those enrolled in computing degrees at university were women, and Incremental’s partnership with Digital Xtra Fund seeks to narrow this gender digital skills gap by encouraging girls and young women into STEM subjects. For example, two of this year’s grant beneficiaries include a ‘Girls in Gaming’ club at North Berwick Library and an all-girls robotics club at Kirkliston Primary School in Edinburgh. Overall, the 35 initiatives funded through Digital Xtra Fund will reach 3,800 girls and young women. This aligns with Incremental’s commitment to gender inclusion in the workplace – you can learn about Incremental’s collaboration with Microsoft’s TechHer initiative, encouraging more women into careers in the tech industry here.

Kimberley Watson, Senior People Business Partner at Incremental Group said “As we enter the era of the digital imperative, it is crucial that the next generation are equipped with the necessary skills to thrive in a digital world. Digital Xtra Fund is doing an amazing job of inspiring young people to broaden their digital skills through meaningful (and fun!) digital initiatives, and we are proud to support this”.

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17 Oct 2022

Digital Xtra Fund awards 35 grants to drive digital skills initiatives for young people across Scotland

Digital Xtra Fund, a Scottish charity backed by both the public and corporate sectors, has awarded 35 grants to drive digital skills initiatives for young people across the country.  The 35 grants cover 24 different local authorities, including 23 primary schools, 3 secondary schools, 3 colleges and universities, 2 libraries, and 4 educational bodies, totalling £150,000.  The grants, which will help deliver digital skills initiatives throughout the current academic year, are up from 22 last year when total funding was £100,000.

Kraig Brown and Maha Abhishek of Digital Xtra FundKraig Brown, Digital Xtra Fund’s Partnerships and Development Manager, said: “We’re extremely pleased to be able to support many more initiatives this year, as well as a wider range of activities. This year’s applications show a renewed appetite for digital skills initiatives after a challenging couple years. We know we need to positively engage more of Scotland’s young people with digital tech to help them reach their potential in the future economy and an increasingly digital world, and extracurricular activities are the perfect medium to do this.”

Supported initiatives include a coding club at Hillside Primary School in Aberdeenshire, an all-girls after school robotics club at Kirkliston Primary School in Edinburgh in partnership with Scottish startup Robotical, a LEGO Leaders Code Club at St Joseph’s RC Primary School in Dundee, a coding club at Stromness Academy in Orkney using Otto robots, and a joint coding club with Cadder and St Mary’s Primary Schools in Glasgow.

Since being launched in 2016, Digital Xtra Fund has awarded £875,000 of funding, helping schools and organisations engage over 40,000 young people.

From the corporate sector, major funders include Baillie Gifford, CGI, Chroma Ventures, J.P. Morgan, and Scotland Women in Technology as well as Accenture, Cirrus Logic, Incremental Group, ScotlandIS, and Skyscanner.

Southmuir Primary School All Girls’ STEM Club and Digital Xtra FundSam Pattman, Philanthropy Manager, Baillie Gifford said: “Baillie Gifford is very pleased to continue its support of Digital Xtra Fund. Through our business, we know the importance of digital skills and ensuring young people are prepared for what’s ahead of them. Extracurricular activities can reach and engage a wider range of young people, as demonstrated by the variety of grant recipients this year. We have always been impressed by the charity’s ambition and its reach across Scotland, and look forward to hearing more from the supported initiatives as the year moves forward.”

Last year, Digital Xtra Fund also secured funding from the Scottish Government and Skills Development Scotland to match fund industry’s support, on the back of 2020’s Scottish Technology Ecosystem Review by Mark Logan which recommended that school stage extracurricular tech activities be strategically supported.

Business Minister Ivan McKee said: “The Scottish Technology Ecosystem Review called for action to encourage more young people and girls into Computing Science.  The Scottish Government’s £100,000 funding will support these 35 projects to drive digital skills development.  We hope this will inspire a new generation of tech entrepreneurs by boosting digital skills for young people across Scotland.”

The full list of grants awarded by Digital Xtra Fund this year can be found here.

 

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07 Oct 2022

It’s time to stop making excuses. Getting more women in tech must underpin efforts to create an inclusive digital economy

The following piece was written by Polly Purvis OBE, a Trustee and Chair for Digital Xtra Fund as well as Deputy Chair at Converge Challenge. She is also a former CEO of ScotlandIS and Chair of CodeClan. It originally appeared in FutureScot on 7th October 2022.


When Apple CEO Tim Cook made a rare appearance in London last month, he had one simple and very powerful message to share: we need more women in tech, and there is no excuse for failing to achieve gender equality.

Everyone wants a more diverse workforce and equity of opportunity, but there are some very specific reasons for requiring more women to join the sector.

At the most basic level, it is a simple matter of understanding and respecting your customer base. At least 50 per cent of global consumers are women, so when new products are being developed it is essential that women are involved from the design stage right through the process.

I’ve seen some software teams that really have no clue about how women will interact with their systems, and it is easy to see how AI can go on to perpetrate unintentional bias if the data on which they act is incomplete or worse still incorporates stereotypes.

We also need more women starting businesses. That is true not just of tech but across the board. One of the issues is that women tend to be more risk averse, but we need to consider how to harness that. More encouragement would also be welcome. Women are often early adopters of products, whether they be new foods or new tech, so there is an opportunity to actively engage with women and support them as entrepreneurs.

Education is a key challenge. For years women have been underrepresented in STEM university courses and occupations. It is estimated that only about 19 per cent of computer science students are female, and it is the same picture for engineering and technology. Female students make up more than a third (37 per cent) of mathematical sciences students, which is a relative improvement but still not good enough. Apple itself only has about 35 per cent women in its workforce.

CodeClan, Scotland’s industry-led and only SQA-accredited digital skills academy, has made good progress in recruiting and training women but the split is still about 60/40 in favour of male students.

One problem is that girls and young women, particularly around the late primary school and early high school stage, are receiving the wrong messages as part of careers advice. This isn’t always via the school – it can also be from parents who view other occupations as more appealing, for example financial services and law – so we need to redouble our efforts to promote computing science and technology as attractive, well paid career options.

And, despite the best efforts of the Scottish Government, we don’t have enough computing teachers. Graduates can earn three or four times more by going straight into software development and engineering, so it is not difficult to see why teaching is being left behind. But it is vital that we boost numbers and make computing as accessible as possible if we are to address the gender gap.

Extracurricular opportunities must also be supported. Digital Xtra Fund is a brilliant scheme that provides grants to organisations delivering digital and tech activities to young people across Scotland, such as dressCode, a charity which delivers lunchtime clubs for girls aged 11-23, focused on games design, web development and cyber security. SmartSTEMs is another excellent third sector organisation inspiring young people aged 10-14, especially girls, by hosting and organising events in schools. Making computing fun and exciting is important if we are to successfully engage with girls and other underrepresented groups – so let’s see this continue and expand further, as part of the plans.

Sadly, we still don’t have enough senior women in tech in Scotland but having positive role models in place is definitely helping to drive change. And we need to ensure women are at the forefront in all areas of tech from usability to software engineering, sales to project management – not just the areas which have traditionally been dominated by females such as HR. On a positive note, there is early evidence that more women are coming through in data science, but greater representation must be across the board. If that means embracing an element of positive discrimination, so be it.

Change isn’t going to happen overnight. There are many positive initiatives underway in Scotland, but societal shifts take much longer than we think and need a great deal of reinforcement. The next 10 years are crucial and what we do now will determine our future success as an inclusive digital economy that recognises and creates opportunities for all.

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