Digital Xtra supports extracurricular tech activities, which enables young people to learn innovative digital technologies skills outside the core school education curriculum; whilst providing a safe, fun, and sociable environment.
Activities delivered in a school environment – such as youth clubs, lunchtime clubs, after-school clubs, or touring programmes – are considered extracurricular provided they do not form part of core school curriculum daily activity.
Supported activities must teach applied computing skills such as computational thinking, coding, robotics, games design, data science, or cybersecurity. Young people should also be given opportunities to apply this knowledge in meaningful and creative ways allowing them to become more confident with digital technologies.
Some examples of what the grant can support include:
- Financial costs incurred during the delivery of the activity e.g., staff wages, equipment and materials, room hire, catering, travel within Scotland (travel costs for young people is submissible as part of a grant application, however, all costs must meet the criteria of providing good value for money as judged by the Application Evaluation Panel)
- Staff, teacher, or volunteer training (please note, any training undertaken must be essential for the proposed extracurricular activity)
- Course/content development
- Essential marketing and evaluation materials
- Software or hardware specific to the delivery of the initiative. Applicants will need to provide insurance, maintenance, and secure storage for any items and ensure the software/hardware is maintained to support the sustainability of the initiative
- Other costs specific to the delivery of the initiative and directly related to outcome may be considered provided their need is clearly explained in the application.