20 Apr 2023

Digital skills gap to be tackled as new tech clubs aim to address a shortage of key skills

The growing demand for digital skills in the Scottish economy is to be addressed with support to create a new series of tech clubs across the Highlands region.

Skills Development Scotland (SDS) is working with the Scottish Government and Highland Council on the initiative which aims to train volunteers, provide teaching resources, and tech kit as well as trial online delivery to ensure people in rural areas don’t miss out.

The pilot programme kicks off on 27 April when the first ever hybrid tech club event for Highland secondary school pupils takes place. Participants will “code a data selfie” learning data science and coding skills to create their own unique piece of art.

Phil Ford, Head of Digital Economy and Financial Services at SDS said: “The digital skills gap in Scotland has now become critical and many tech jobs go unfilled every year.

“This is particularly true of the Highland economy where digital skills and jobs are now essential in non-tech sectors like agriculture, energy, tourism, food and drink and the creative industries.”

The expansion of tech clubs across Scotland was a key recommendation of the Scottish Tech Ecosystem Review, which was followed by last month’s publication of the Digital Economy Skills Action Plan.

Beth Brown, Senior Lead Manager for Developing the Young Workforce at Highland Council added: “Tech clubs can help young people develop vital digital skills, particularly for those who may face barriers in accessing formal tech subjects in the curriculum.

“The clubs offer an enriching experience for all young people regardless of background and skill. There are some fantastic tech clubs in Scotland, and we want to see more of these in the Highlands.”

Partners involved in the initiative hope to encourage technology experts and companies, schools and colleges, the third sector and community groups like libraries and youth clubs to get involved and improve the career prospects of young people in the Highlands.

As a key partner of Digital Xtra Fund, Skills Development Scotland’s tech club resources – which can be used outwith the Highlands as well – will be hosted on the Fund’s website for anyone interested starting or volunteering at a tech club near them. For more details, please visit www.digitalxtrafund.scot/directory-of-resources.

A short video is available here explaining more about digital tech clubs and the support available.

Highland secondary school classes can sign up here for the first hybrid tech club event on 27 April.

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20 Jan 2023

Young digital engineers graduate from club at Fraserburgh campus

The following piece was written by Morag Kuc and originally appeared in The Scotsman on 20th January 2023


A class of young digital engineers has successfully graduated from a new after school Digital Engineering Club run by North East Scotland College’s Fraserburgh Campus.

The group attended a presentation to mark the successful completion of 10 weeks hard work and fun.

Each student received a certificate of participation from guest speaker Sam Buchan, Mechanical Engineer at Score Group plc.

The group of 14 pupils, from Fraserburgh and Mintlaw schools, was tasked with renewables and robotics projects.

Dr Leann Tait, Academic Improvement Lead said: “We have been delighted with the numbers joining the club and this first group of young engineers has been really engaged and eager to get involved.

“We wanted the club to be relevant to the North East, so incorporating the Renewable Energy Sector was an obvious choice.

“Combined with the robotics area pupils have had the chance to use equipment and technologies they don’t typically have access to.

“We have been fortunate with our funding from the Digital Xtra Fund and Science Aberdeen which have allowed us to run the club for an hour each week.”

The young engineers worked with different technologies including: AutoCAD software to design wind turbine structures as well as building models and looking at efficiencies of the different designs; Tinkercad, an online simulator to build physical circuit plus Dobot robots.

The Digital Engineering Club is based in the Fujitsu Innovation Hub at Fraserburgh Campus, a flexible and innovative digital learning space designed to promote active and collaborative learning through a dynamic and flexible layout.

NESCol is part of the Fujitsu Education Ambassador Programme which aims to enhance learning and teaching and unleash every student’s potential by putting digital technology at the heart of education.

Robin Macgregor, Vice Principal for Curriculum & Quality said: ”It is fantastic to see the Hub being used to help develop the digital skillset of local school pupils.

“Together with the fantastic equipment housed in our Future Skills Zone, funded through a generous donation by a local benefactor, Fraserburgh Campus is exceptionally well placed to help increase the digital confidence and skills of the surrounding community.”

The club is open to any student in S3 or S4 with a keen interest in engineering who is looking to learn.

The club, which is funded by Digital Xtra Fund as part of Round VII (2022/23) grant awards, will run again from Wednesday, January 25. To book your place contact [email protected] using code RCNDE-D222A

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05 Dec 2022

At what age can a child start coding?

The following piece was written by Marc Scott and originally appeared in Raspberry Pi Blogpost on 8th November 2022.


Coding, or computer programming, is a way of writing instructions so that computers can complete tasks. Those instructions can be as simple as ‘move a toy robot forwards for three seconds and then make a beep’, or more complicated instructions, such as ‘check the weather in my local area and then adjust the heating in my house accordingly’.

Why should kids learn to code?

Even if your child never writes computer programs, it is likely they already use software that coders have created, and in the future they may work with, manage, or hire people who write code. This is why it is important that everyone has an understanding of what coding is all about, and why we at the Raspberry Pi Foundation are passionate about inspiring and supporting children to learn to code for free.

When young people are given opportunities to create with code, they can do incredible things — from expressing themselves, to addressing real-world issues, to trying out the newest technologies. Learning to code also helps them develop resilience and problem-solving skills.

But at what age should you start your child on their journey to learn about coding? Can they be too young? Will they miss out on opportunities if they start too late?

No matter at what age you introduce children to coding, one key element is empowering them to create things that are relevant to them. Above all else, coding should be a fun activity for kids.

Learning programming

You might be surprised how young you can start children on their coding adventure. My own child started to learn when they were about six years old. And you can never be too old to learn to code. I didn’t start learning to program until I was in my late thirties, and I know many learners who decided to take up coding after their retirement.

Acquiring new skills and knowledge is often best accomplished when you are young. Learning a programming language is a little like learning a new spoken or written language. There are strict rules, special words to be used in specific orders and in different contexts, and even different ways of thinking depending on the languages you already know.

When people first introduced computer programming into the world, there were big barriers to entry. People had to pay thousands of dollars for a computer and program it using punch cards. It was very unlikely that any child had access to the money or the skills required to create computer programs. Today’s world is very different, with computers costing as little as $35, companies creating tools and toys aimed at coding for children, and organisations such as ours, the Raspberry Pi Foundation and our children’s coding club networks Code Club and CoderDojo, that have the mission to introduce children to the world of coding for free.

Getting hands-on with coding

By the age of about four, a child is likely to have the motor skills and understanding to begin to interact with simple toys that introduce the very basics of coding. Bee-Bot and Cubelets are both excellent examples of child-friendly toy robots that can be programmed.

Bee-Bot is a small floor robot that children program by pressing simple combinations of direction buttons so that it moves following the instructions provided. This is a great way of introducing children to the concept of sequencing. Sequencing is the way computers follow instructions one after the other, executing each command in turn.

Cubelets can be used to introduce physical computing to children. With Cubelets, children can snap together physical blocks to create their own unique robots. These robots will perform actions such as moving or lighting up, depending on their surroundings, such as the distance your hand is from the robot or the brightness of light in the room. These are a good example of teaching how inputs to a program can affect the outputs — another key concept in coding.

Visual programming

As your child gets older and becomes more used to using technology, and their eye-hand coordination improves, they might want to try out tools for visual programming. They can use free online programming platforms, such as ScratchJr on a tablet or phone or Scratch or Code Club World in a computer’s web browser. To learn more about these visual programming tools and what your child can create with them, read our blog post How do I start my child coding.

Children can begin to explore Scratch or Code Club World from about the age of six, although it is important to understand that all young people develop at different speeds. We offer many free resources to help learners get started with visual, block-based programming languages, and the easiest places to start are our Introduction to Scratch path and the home island on Code Club World. Children and adults of all ages can learn a lot from Scratch, develop their own engaging activities, and most importantly, have fun doing so.

Text-based coding

At around the ages of nine or ten, children’s typing skills are often sufficient for them to start using text-based languages. Again, it is important that they are allowed to have fun and express themselves, especially if they are moving on from Scratch. Our Introduction to Python path allows children to continue creating graphics while they program, as they are used to doing in Scratch; our Introduction to Web path will let them build their own simple websites to allow them to express their creative selves.

There is no correct age to start learning

In my time at the Raspberry Pi Foundation, I have taught children as young as five and adults as old as seventy. There is no correct age at which a child can begin coding, and there are opportunities to begin at almost any age. The key to introducing coding to anyone is to make it engaging, relevant, and most of all fun!

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05 Aug 2016

‘Digital Dozen’ awarded funding to get young people into tech

Scotland’s Digital Xtra fund has awarded £250,000 to 12 projects that will help to develop computing science related skills in young people across the country.

Awards of between £715 and £48,000 have been made to support a diverse range of activities including a project which uses a wildlife camera to help school pupils learn to code using Raspberry Pi computers, coding taught through local libraries, and a forensic investigation project.

The funded initiatives will reach a combined total of over 10,500 young people across the country, with a particular focus on engaging those from harder to reach groups. The projects will bring new opportunities to rural and disadvantaged areas as well as encouraging more girls to try computing.

Launched in May 2016, Digital Xtra has been administered by Skills Development Scotland and developed in partnership by SDS, ScotlandIS, Highlands and Islands Enterprise, and Education Scotland.

Despite an increasing number of projects being delivered around the country, SDS research found that there is still considerable unmet demand, so the partners plan to make this an annual fund to support even more activity.

Digital Xtra applications were submitted through Public Contracts Scotland and evaluated by an independent panel of ten experts from Scotland’s digital technologies industry, Scottish Government and education.

The fund received 95 applications and the panel prioritised applications that demonstrated long-term sustainability, partnership working and innovation. Awards were made to new projects as well as applications from existing initiatives that clearly demonstrated plans to extend their reach and content.

Claire Gillespie, key sector manager for ICT and Digital Skills at Skills Development Scotland said:

“Our young people are avid consumers of technology but it’s important that we inspire them to take computing science seriously and have the chance to become the next generation of digital makers.

“Hands on extracurricular activities are an excellent way to get young people excited about digital technology and the difference people can make when they have specialist skills. Every single young person in Scotland should have access to activities of this kind and this joined up approach to funding is an important step towards achieving that goal.”

Shirley-Anne Somerville, Minister for Further Education, Higher Education and Science, said:

“The Scottish Government is committed to closing the digital skills gap faced by all sectors across the economy and investing in the digital skills of our young people is crucial to achieving this ambition. It’s important that we encourage our children and young people to develop their digital skills from a young age. Digital Xtra is giving thousands of young people opportunities to strengthen their skills in this area through their engagement in a range of innovative projects.”

Skills Development Scotland will undertake an independent evaluation of all funded initiatives to develop understanding of the projects that made the greatest impact and shape future programmes.

Among the awards is Tweety Pi, a partnership between SCDI and BT that will bring the natural and digital worlds together with wildlife watching cameras powered by Raspberry Pi computers that have been coded by students. It will be open to 900 pupils in Dumfries & Galloway, Moray, and Orkney.

Scottish Libraries and Information Council and Code Club have been awarded funding for a joint project that will train library staff to deliver 12 week coding clubs to 9-11 year olds across 27 of Scotland’s 32 library services. Midlothian Council also received funding to support coding clubs in libraries.

Edinburgh College and Oracle have partnered for CSI Forensic Investigation, a four week project inspired by the popular CSI television series. Participants aged 12-16 will learn a variety of digital skills including video production and coding. In the final week they will be given starter information for a crime and use a variety of digital tools and techniques to build a case against one of the subjects.

Digital Xtra also made an award to Queens Cross Housing Association and Glasgow Kelvin College for a joint initiative to engage young people from North Glasgow with Minecraft and Raspberry Pi coding workshops hosted at the city’s MAKLab innovation facility. A pop up event for 100 young people and their families will complement the workshops.

Angus Young Engineers from Forfar Academy will use its funding to roll out an after school computing club for secondary pupils and pupils from its cluster primary schools in Angus. It will be delivered with involvement from FIRST Lego League, the international competition that challenges school pupils to create scientific solutions to real world problems.

Funding will also allow Apps for Good to extend the reach of its extracurricular work with schools across Scotland. It will train teachers to deliver coding courses and teach pupils to design and develop mobile, web and social apps that solve problems young people care about.

The other successful applicants are: Inverness College UHI; Edinburgh International Science Festival; The Prince’s Trust; Ian Findlay Design and Troqueer Primary School; and Rampaging Chariots Guild.

Digital Xtra is part of a programme of activity dedicated to developing skills and making extracurricular computing activities accessible to all young people aged 16 and under, whatever their background and wherever they live in Scotland.

The Digital Scotland Business Excellence Partnership provided funding for the first year of the Digital Xtra fund and it is anticipated that industry, employers and other funders will contribute in subsequent years, making this a sustainable approach.

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